The Spirit Totem, also known as the Anansi Totem, is a mystical object that allows the user to tap into the life force of animals, essentially allowing them to harness their abilities. It is currently owned by Mari and Kuasa. It was said to have been created by the trickster god Anansi for the warrior Tantu. It is one of six mystical Zambesi totems presented to the great tribes.
After the people of Zambesi faced numerous attacks from their neighbors and nature itself, they prayed for protection. Their prayers were answered as the six great tribes were each presented a mystical totem harnessing a power of each elemental forces. A tribe was presented the Spirit Totem. It harnesses the ashe, or lifeforce of the animal kingdom.
After being wielded by her grandmother and mother, the totem was passed down to Amaya Jiwe sometime in the 1930s. In the 1940s, Amaya was recruited by Hourman into the Justice Society of America and used the totem's powers to oppose the Nazis. After Hourman was murdered by Eobard Thawne, she joined the Legends to track down his killer, traveling through time.
During the twentieth century, all five totems were presumed lost and forgotten, thanks to colonialism and war. But the Spirit Totem was hidden and, in the early 21st century, Kuasa was chosen as its bearer at the age of four. However, a local warlord raided the village, forcing the few occupants to flee. Kuasa's mother escaped with Kuasa's sister Mari and the totem, ending up in America.
Many years later, Kuasa located Mari and the totem, which she believed was rightfully hers. Mari, with the help of Dr. Macalester, learned to use its powers to defend herself, though her use of superpowers attracted the notice of the Flash and the Arrow.
Kuasa managed to ambush Mari, who had bonded with the totem. Kuasa severed Mari's connection to the totem by letting a spider bite her while she wore it, the spider representing Anansi in her true form. Kuasa then took the totem for herself, but Mari - after communing with animal spirits who told her Kuasa was not the right person to wield it - used the same ritual to reclaim it and return to America.
Powers and abilities
- Animal spirit empowerment: The Totem allows the user to tap into the ashe or lifeforce of animals through their spirits, gaining unique abilities that relate to the animal called upon.
- Avatar projections: Through more advanced control of the Totem, one can harness the ashe, manifesting it to produce energy constructs of chosen animals. These manifestations can physically interact with the world, acting as soldiers to aid the summoner.
- Animal communication/empathy: By summoning the ashe of the Tyrannosaurus, Amaya was able to persuade the T-rex known by Ray as "Gertrude" to retreat by communicating with her.
- Camouflage: The spirit of the chameleon camouflages the wielder, blending her in with her surroundings to make her practically invisible.
- Electrokinesis: The spirit of electric eel grants a wielder the ability to use electricity to protect them from harm.
- Flight: The spirit of the eagle gives the wielder the ability to fly. Mari had difficulty using this ability until she overcame her fear of heights.
- Shield projection: Through more advanced control of the Totem, one can manifest a solid shield in the shape of the Spirit Totem through the power of the Totem and protect themselves and others.
- Sonic blast: The spirit of the pistol shrimp grants the wielder its sonic abilities.
- Speed swimming: The spirit of the dolphin allows the wielder to swim at superhuman speeds (this can also be granted by any other sea animals that fit the description).
- Superhuman agility: The spirit of the tiger makes the wielder incredibly agile, able to leap great distances and perform incredible acrobatic feats.
- Superhuman endurance: The spirit of the armadillo protects the wielder from physical harm.
- Superhuman hearing: The spirit of the owl enhances the wielder's hearing, allowing her to hear quiet conversations over great distances.
- Superhuman smelling: The spirit of the wolf allows the wielder to catch a target's scent; they can then detect if they are nearby and track them down.
- Superhuman speed: The spirit of the cheetah lets the wielder run incredibly fast. When Mari used this power, even the Flash (moving at Mach 1 at the time) had a hard time catching her.
- Superhuman strength: The spirit of the elephant, gorilla, lion, rhinoceros, bear or bull can grant the wielder incredible strength. Amaya used this power frequently, gaining strength enough to easily defeat multiple opponents in unarmed combat. When Mari used it, she was able to tip over water towers and crumble one of the Arrow's arrows in her hand, and later challenged Damien Darhk's telekinetic power, as he struggled considerably to just barely repel her.
- Thermal insulation: Through the spirit of the seal, the wielder becomes unaffected by freezing temperatures.
- Underwater breathing: The spirit of the dolphin allows the wielder to breathe underwater (or at least hold her breath for an extended period, like a dolphin does).
- Wall climbing: The spirit of the spider grants the wielder the ability to cling to walls.
- Totem connection: The totem connects to other totems when in the presence of them or from afar and can also let the other users know if a totem bearer has died.
- Soul bestowal: By combining the powers of the Anansi totem with those of its five siblings, Amaya was capable of creating a being of light to combat Mallus, granting it a soul to create a complete life form.
DC's Legends of Tomorrow
- Whenever a user taps into the totem's power, the animal chosen briefly appears as an incorporeal or astral projection; it is blue for Amaya and Esi, purple for Mari and Nora, and yellow for Kuasa.
- Anansi is an African trickster god known for taking on many forms, most notably that of a spider.
- In its animated form on Vixen, the totem has six claw-like prongs (three on each side), while its live-action form has eight (four on each side).
- Unlike the other totems, the Anansi Totem can only be used for selfless purposes. Benatu Eshu, Kuasa, and Nora Darhk were able to use the Fire Totem, Water Totem, and Air Totem, respectively, for non-selfless reasons.